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Showing posts from July, 2015

Game Fiction Volume 1

While all the pieces came together, I’ve been maintaining radio silence on some happy news. Now I can finally tell you that my story “Distractions” was accepted for the first volume of the “Game Fiction" from Gold Shader press and will be available September 1st. I am very pleased “Distractions" found a home there and I look forward to reading all of the other contributions. Here’s the information I have as well as the cover design. The resistance builds an MMORPG to remind future generations of what life was like before first contact with the spacefaring Corpuchi civilization- A space between levels torn open by hundreds of gamers ‘looping the glitch’ causes time itself to contort into an infinite recursion- Elite Mine Sweeper Ray Esposito discovers that the undead workers he’s been hired to clear carry his employer’s dirty secret in their veins! These are just three of the thirteen stories found in our inaugural collection. GAME FICTION VOLUME O

What I Read in June

Another tough month to whittle my favorite stories to five or so I prefer for this column. In particular Nightmare and Clarkesworld offered several fine stories. The Wanderer, in the Dark of the Year by Kris Millering (Clarkesworld) Now this is why I read Clarkesworld. Fantastically invasive story that reminds me of Michael Swanwick’s Passage through Earth last year. A kidnapped correspondent bonds with an alien taken in by anti-Roma terrorists. The alien described as a kind of mitochondrial mat and the unusual structure of the narrative: multiple beginnings and endings communicates effectively how much was lost and gained during the encounter.  Five Spikes by Nicholas Diehl (DSF) Excellent macabre story about a boy, a witch, and zombie spikes. The closest thing I’ve read to a Shirley Jackson story in a while. The Cellar Dweller by Maria Dahvana Headley (Nightmare) Another great story from Headley. This dark fantasy is a little bit Gaiman, a little bit Barker, and a whole lot of so