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Showing posts with the label android

Thinking with Portals

For a night, I got to join the Resistance. My friends have been playing Ingress, the augmented reality game Google launched a few months ago, nearly non-stop. As more and more of their time and attention bends towards a game that plays like a mash-up of capture the flag and geo-caching, I've become interested in the issues the game raises. And more than a little jealous that I went with an iPhone 4S in my last upgrade. But whatever. Our raid last night began the way any clandestine effort does, a covert marshelling of forces at a local safe house, in this case the apartment of one of my friends. Two smartphones fully charged and stocked with a supply of virtual munitions, +Morgan Rushing   and +Matthew McComb   set out onto the streets of Somerville, brazenly walking up to a quartet of portals (two Zipcar lots and a pair of local landmarks) and hacked them, flipping them from green 'Enlightened' control to the blue of the 'Resistance.' These factions h...

Love and Androids

So far this week, I've looked at the two most basic types of conflicts for characters in the first season of Star Trek: The Next Generation -- physiological needs and concerns over threats and safety. Pressing forward, it's more difficult to make sweeping generalizations about such and such an episode, we have to focus on individual characters and their motivations. The simplest and most general type of psychological motivation revolves around acceptance and love. Human beings are social animals, and even our fictional creations seek relationships and affection. For the most part, the crew of the Enterprise is presented as a surprisingly well-knit and supportive work place considering that initially most of them are strangers to each other. However, there are tensions that pull the characters away from each other, a reoccurring theme in first season "character episodes."  Sometimes you can almost guess what's written on each index card for the main charac...