Skip to main content

Glitch War

A curious thing happened to me the other day while playing a race on Grand Theft Auto: Online. I experienced a true vision of hell.

I took up the game a few weeks ago and once the online component of the game opened up, I plunked down my $60 for the chance to race improbable vehicles around a fictional Los Angeles. For the most part the game is fun, although I have experienced many of the same problems reported by others: the lagging, the strange system crashes, and the legions of griefers. Basically the underlying problem of GTA: Online is one of demographics. The same people for the most part online are the people I encountered during my year-long stint in Call of Duty. Aggressive, humorless, and eager to kill anything that moves. The point of a FPS is to kill as many people as possible in the shortest period of time. The point of GTA: Online is somewhat more diffuse. You can certainly play it as a shooter, joining a deathmatch or one of the more violent missions, but there's also plenty of races and opportunities to rake in GTA cash. In short, this is a MMORG for people who normally have little use for elves and dwarves.

So, the other day I quick-joined this race and immediately noticed that someone had set the vehicles to off-road motorcycles on a drag-race. Weird choice but not enough of a deal-breaker to rage-quit. The countdown started and then, right before 'GO!' three of the eight racers suddenly flickered and disappeared. I pressed the acceleration trigger but my dirtbike would move. All of the remaining drivers were in a similar predicament and short order we did what comes naturally in such moments and started an epic brawl. I was kicked to death and waited for the respawn expecting to land back in the main online session.

That's not what happened.

Instead, I found myself on the exact street where the race began but the only other players were the other people left behind after the glitch. Were in some sort of sub-realm, superficially resembling the main online game but deprived of certain key features. I could enter any of the stores, none of the other missions were accessible, and all of the computer characters simply walked and drove without the slightest indication that my character existed (which isn't how the main game operates). I immediately stole a car and tried to get away from the red dots around me on the map, as within moments of arriving on the board, the 'X' killed 'Y' reports started appearing on my screen. I happened to be carrying a lot of money and didn't want to get robbed. But as I drove I realized the true nature of the world my character was in, that I wasn't in the main game, that I was in some kind of purgatory and that the only actual people were the enraged red dots hard at work killing each other.

I have to say this thought really fascinated me. Still fascinates me. There's that famous quote, 'Hell is other people,' which seemed very appropriate to this situation. I was trapped in a world where all real human beings were intent on murdering each other as quickly and relentlessly as they could. The way you could tell that a person walking on the sidewalk was not real was it had no interest in you. Real people tried to murder you.

I drove back to the killing fields, for the most part near the airport, and got cut down fairly quickly. I respawned back in Glitch Hell. At that point, somewhat unnerved, I switched sessions which put me back in a relatively normal game. I'm still not sure if Glitch Hell was a software failure or the result of someone's modding, but I guess it doesn't matter. What does interesting me is how long the other players stayed in Hell, or if they ever left.

Comments

Popular posts from this blog

Reading Response to "A Good Man is Hard to Find."

Reader Response to “A Good Man is Hard to Find” Morgan Crooks I once heard Flannery O’Connor’s work introduced as a project to describe a world denied God’s grace. This critic of O’Connor’s work meant the Christian idea that a person’s misdeeds, mistakes, and sins could be sponged away by the power of Jesus’ sacrifice at Crucifixion. The setting of her stories often seem to be monstrous distortions of the real world. These are stories where con men steal prosthetic limbs, hired labor abandons mute brides in rest stops, and bizarre, often disastrous advice is imparted.  O’Connor herself said of this reputation for writing ‘grotesque’ stories that ‘anything that comes out of the South is going to be called grotesque by the northern reader, unless it is grotesque, in which case it is going to be called realistic.’ This is both a witty observation and a piece of advice while reading O’Connor’s work. These are stories about pain and lies and ugliness. The brutality that ha...

Death's End by Liu Cixin

Having recently finished the last book in Liu Cixin's instant classic "The Remembrance of Earth's Past" series, Death's End, I can only report a feeling of total amazement and awe. There is so much about this novel that blew my mind, that offered different and better ways of viewing the universe. This novel did what I wish more novels would, serve up a new universe entire, evoking beauty and horror, nobility and disgust, in a timeless monument to unfettered speculation.  Obviously, in discussing the events of the last of a trilogy books, spoilers are to be expected. I am, however, going to try to avoid discussing much beyond the first 100 pages of the third novel. I read the translation of this novel, as ushered into being by the amazing talent of Ken Liu. Ken has written of a certain prickliness when it comes to translating work. He makes an effort not to anglicize the source material, not smudging away the occasional difficulties in bringing Cixin...

With the title World War Z

Early on in the mostly disappointing zombie epidemic thriller World War Z, UN Investigator Gerry Lane (Brad Pitt) hides out in a Newark apartment, trying to convince a family living there to flee with him from the hordes of sprinting, chomping maniacs infesting the city. The phrase he uses, drawing from years of experience in the world's troubled war-zones is "movement is life." Ultimately he's unsuccessful, the family barricades their door behind him and they join the ever-swelling ranks of the undead. As far as a guiding philosophy goes for a pop-action thriller like World War Z, 'movement is life,' isn't bad. And for the first half of the movie or so, it follows its own advice. Similar to other recent zombie movies (Dawn of the Dead, Shaun of the Dead) the warning signs of what the rest of the movie will bring are subtle and buried until all hell is ready to break through. The television mentions 'martial law,' Philadelphia traffic snarl...