Way back in the 80s I'd treasure the few moments I could convince my parents to drive the 15 minutes or so to the local bookstore so I could slip to the back, find the science fiction section and read a few RPGs in the half hour or so it took them to circumnavigate our very small, very sad mall. One of the games I looked for was Cyberspace, which had an 80's awesome cover, truly inexplicable rules, and a courageously specific future-setting.
Last night, my good friend
+Alex LaHurreau found a nearly mint copy of this classic RPG in a Worcester used book store. The feelings came in waves.
The cover is every bit as epic as I remember but the true gift was flipping through the timeline the creators put on nearly every page. I've included a few below. The predictions range from comical to poignant. Having hacked a few RPGs myself, I don't post this in the spirit of mockery but in a legitimate sense of awe. I remember reading these pages with absolute credulity and poured through the hyper-specific character generation system (you could buy a voice modulation implant for a character that raises/lowers the frequency of his/her voice - each octave of adjustment sets you back $1500!) with a genuine sense of discovery. Every generation presumes it knows the future, but was there ever an era capable of imagining a world nearly as weird as our own while being wrong in nearly every way?
|
This book was published in 1989... |
|
Oh, the long and bright future of home faxing. |
|
One of my absolute favorites. |
|
Pretty much right. |
|
Also weirdly close. |
Comments