Skip to main content

Arisia Panel

I was super excited this morning to see my listing for Arisia 2013: World Building in Role-playing Games. This was one of five panels I applied to, and probably either second or third in terms of my preference (there is a panel on the Future of School with my good friend David Nuremburg that I was angling for but alas as of now it appears to have not happened).

World Building is one of my favorite aspects of role-playing actually, the one the I spend the most time on and the primary reason I don't actually play characters as much. I paint maps, I construct histories, I build languages, I tinker with vanilla RPG rules to accommodate newly made races. I think one of the reasons I consider role-playing fun and writing a craft is with RPG's I'm devoting all my energy on things that I do not consider work at all. Writing, with the messy collisions of characters and plot, is more of a challenge. A good challenge but still...

I will be posting more about the panel, what I'm reading and thinking about, as Arisia approaches but for the moment my thoughts center on the use of indie RPG's like Microscope, Universalis, and Prime Time Adventures to set up worlds that are later fleshed out in crunchier systems (DnD, Burning Wheel, etc.) I realize not everyone plays RPG's for the purpose of creating fictional worlds but that's certainly the perspective I'm going to bring.


Comments

Popular posts from this blog

Reading Response to "A Good Man is Hard to Find."

Reader Response to “A Good Man is Hard to Find” Morgan Crooks I once heard Flannery O’Connor’s work introduced as a project to describe a world denied God’s grace. This critic of O’Connor’s work meant the Christian idea that a person’s misdeeds, mistakes, and sins could be sponged away by the power of Jesus’ sacrifice at Crucifixion. The setting of her stories often seem to be monstrous distortions of the real world. These are stories where con men steal prosthetic limbs, hired labor abandons mute brides in rest stops, and bizarre, often disastrous advice is imparted.  O’Connor herself said of this reputation for writing ‘grotesque’ stories that ‘anything that comes out of the South is going to be called grotesque by the northern reader, unless it is grotesque, in which case it is going to be called realistic.’ This is both a witty observation and a piece of advice while reading O’Connor’s work. These are stories about pain and lies and ugliness. The brutality that happen

Death's End by Liu Cixin

Having recently finished the last book in Liu Cixin's instant classic "The Remembrance of Earth's Past" series, Death's End, I can only report a feeling of total amazement and awe. There is so much about this novel that blew my mind, that offered different and better ways of viewing the universe. This novel did what I wish more novels would, serve up a new universe entire, evoking beauty and horror, nobility and disgust, in a timeless monument to unfettered speculation.  Obviously, in discussing the events of the last of a trilogy books, spoilers are to be expected. I am, however, going to try to avoid discussing much beyond the first 100 pages of the third novel. I read the translation of this novel, as ushered into being by the amazing talent of Ken Liu. Ken has written of a certain prickliness when it comes to translating work. He makes an effort not to anglicize the source material, not smudging away the occasional difficulties in bringing Cixin'

With the title World War Z

Early on in the mostly disappointing zombie epidemic thriller World War Z, UN Investigator Gerry Lane (Brad Pitt) hides out in a Newark apartment, trying to convince a family living there to flee with him from the hordes of sprinting, chomping maniacs infesting the city. The phrase he uses, drawing from years of experience in the world's troubled war-zones is "movement is life." Ultimately he's unsuccessful, the family barricades their door behind him and they join the ever-swelling ranks of the undead. As far as a guiding philosophy goes for a pop-action thriller like World War Z, 'movement is life,' isn't bad. And for the first half of the movie or so, it follows its own advice. Similar to other recent zombie movies (Dawn of the Dead, Shaun of the Dead) the warning signs of what the rest of the movie will bring are subtle and buried until all hell is ready to break through. The television mentions 'martial law,' Philadelphia traffic snarl